Last Updated: Apr 29, 2017
- Create a Manager that knows about all the Holograms to instantiate
- Update the Object Placer to instantiate Holograms based on the Manager
I’ve taken the last month off of HoloLens development to spend time deepening my understanding of Unity development. The release of Visual Studio 2017 and Windows 10 Creators Update has reminded me that it is time to update this tutorial for the latest tool chain and wrap up this tutorial series. Only a few things were broken and required minor updates, and the whole tool chain feels more reliable and faster. I’ve updated my tutorial to use the latest version of the HoloToolkit, the recommended Unity version, and the latest Visual Studio version. See below for the index, and expect to start seeing the rest of the tutorial later this week.