I’ve updated this tutorial to use the latest version of HoloToolkit, Visual Studio and Unity. Nothing was broken and it looks like Spatial Understanding is getting very close to working in Unity with it’s Holographic emulation! I did have to delete all the files that were generated / built by unity or visual studio to get things working, but no code changes were needed. See below for the index, and expect to see the next section of the tutorial later today.
Build 2017 has come and gone. I had the privilege of meeting a lot of developers from the HoloLens Community, and hear about the great projects they are all working on. Sean Ong, podcaster and HoloLens Developer, stopped by Build and hosted a round table discussion with a few member of the HoloLens community. Check out our discussion covering HoloLens, Acer, HP Headsets and more:
Check out the Sean’s Youtube channel at https://www.youtube.com/channel/UCqD1vWlpai9SUvfNfzVvUqA
I’ve taken the last month off of HoloLens development to spend time deepening my understanding of Unity development. The release of Visual Studio 2017 and Windows 10 Creators Update has reminded me that it is time to update this tutorial for the latest tool chain and wrap up this tutorial series. Only a few things were broken and required minor updates, and the whole tool chain feels more reliable and faster. I’ve updated my tutorial to use the latest version of the HoloToolkit, the recommended Unity version, and the latest Visual Studio version. See below for the index, and expect to start seeing the rest of the tutorial later this week.
Mixed Reality – Terminology, Techniques, and UX Challenges of the HoloLens
Where: 100 State
When: 3/28/2017 6:00 PM
Do you want to explore Mars? Model a building on your conference room table? Play Minecraft in your living room? All of these things are being done today using Augmented Reality. Augmented Reality has shifted from mobile app gimmick to an immersive UXD experience that is unrivaled.