Last Updated: Apr 29, 2017
- Create a Manager that knows about all the Holograms to instantiate
- Update the Object Placer to instantiate Holograms based on the Manager
I’ve taken the last month off of HoloLens development to spend time deepening my understanding of Unity development. The release of Visual Studio 2017 and Windows 10 Creators Update has reminded me that it is time to update this tutorial for the latest tool chain and wrap up this tutorial series. Only a few things were broken and required minor updates, and the whole tool chain feels more reliable and faster. I’ve updated my tutorial to use the latest version of the HoloToolkit, the recommended Unity version, and the latest Visual Studio version. See below for the index, and expect to start seeing the rest of the tutorial later this week.
Where: 100 State
When: 3/28/2017 6:00 PM
Do you want to explore Mars? Model a building on your conference room table? Play Minecraft in your living room? All of these things are being done today using Augmented Reality. Augmented Reality has shifted from mobile app gimmick to an immersive UXD experience that is unrivaled.
The HoloLens ecosystem is a fast moving target, and I noticed that my tutorial was already inaccurate in spots due to changes in both Unity and the HoloToolkit. I’ve updated the tutorial for the latest versions available as of today and I’ve also added the tested version to the index. Look for the rest of this tutorial to be completed during the beginning of 2017. Happy New Year everyone!
I’ve updated AmbiHueTv to support UVC Capture devices as well as webcams. The UVC Capture device works much better and I would recommend this method if you want to try this IOT project. For this project you will need a Raspberry Pi 2, a USB webcam or UVC Capture Device compatible with Windows 10 IOT, a Hue Bridge, and a Hue light bulb capable of color changing.