Microservices Talk Tomorrow – Using A Service Bus For MicroService Communication

Where: MkeAzure User GroupSafenet Consulting Milwaukee HQ

When: Weds, November 15th 2017 6:30pm

Who: Senior Developers and Architects with interest in MicroServices, Service Bus, and Azure

SIGNUP HERE

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HoloDevelopers Wiki

Introducing the HoloDevelopers Wiki! This wiki is an extension to the HoloDevelopers Slack Community. The goal of this wiki is to create a repository for any information useful to Developers of Windows Mixed Reality in a format that is easy to find, reference, and contribute to. Thanks to Jesse Mcculloch for helping me get this setup as an extension to the slack community!

Visit the Wiki!

HoloLens Tutorial Updated for Unity 2017 and MixedReality Toolkit

 

 

I’ve updated this tutorial to use the MixedReality Toolkit packages, which is a great improvement. (Nice job MRToolkit team, this was a huge step forward in usability!) I’ve also updated the tutorial to use Unity 2017.1 and the latest Visual Studio 2017. There is an incompatibility between 2017.1 and VS 2017 so make sure to update to the latest patch level that I have linked in the index. The good news is that no code changes were required. This updated version has been checked into Github. Unfortunately the HoloLens Emulator is out of date and no longer works with this tool chain.

 

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Slides + Code posted from MicroServices talk

Thank you to everyone that attended my talk at That Conference this last week.  I appreciated the great turn out and all of the great questions.  My apologies on not being able to attend the follow up Open Spaces session. Unfortunately somebody changed the time and I was unable to attend due to other session commitments.  Please reach out to me directly or start a conversation in the comments if you would like to talk more about this talk or more advanced topics.

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HoloLens Tutorial Updated for New HoloToolkit and Unity Version

 

 

I’ve updated this tutorial to use the latest version of HoloToolkit, Visual Studio and Unity. Nothing was broken and it looks like Spatial Understanding is getting very close to working in Unity with it’s Holographic emulation! I did have to delete all the files that were generated / built by unity or visual studio to get things working, but no code changes were needed. See below for the index, and expect to see the next section of the tutorial later today.

 

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