I’ve updated this tutorial to use the MixedReality Toolkit packages, which is a great improvement. (Nice job MRToolkit team, this was a huge step forward in usability!) I’ve also updated the tutorial to use Unity 2017.1 and the latest Visual Studio 2017. There is an incompatibility between 2017.1 and VS 2017 so make sure to update to the latest patch level that I have linked in the index. The good news is that no code changes were required. This updated version has been checked into Github. Unfortunately the HoloLens Emulator is out of date and no longer works with this tool chain.
Thank you to everyone that attended my talk at That Conference this last week. I appreciated the great turn out and all of the great questions. My apologies on not being able to attend the follow up Open Spaces session. Unfortunately somebody changed the time and I was unable to attend due to other session commitments. Please reach out to me directly or start a conversation in the comments if you would like to talk more about this talk or more advanced topics.
Where: Safenet Consulting Milwaukee HQ
When: Tues, August 1st 2017 6pm-8pm
Who: Senior Developers and Architects with interest in MicroServices, Service Bus, or Azure
I have published the complete source code for Western Town app on GitHub at:
Last Updated: Jul 3, 2017
- Add a Character with a Rigidbody
- Animate the Character
- Add Character Movement
Last Updated: Jun 4, 2017
- Add occlusion to the scene
- Fix Voice command to swap between grid and occlusion
I’ve updated this tutorial to use the latest version of HoloToolkit, Visual Studio and Unity. Nothing was broken and it looks like Spatial Understanding is getting very close to working in Unity with it’s Holographic emulation! I did have to delete all the files that were generated / built by unity or visual studio to get things working, but no code changes were needed. See below for the index, and expect to see the next section of the tutorial later today.
Last Updated: Apr 30, 2017
- Add a cursor to the scene
- Add A Voice Command to the scene
Last Updated: Apr 29, 2017
- Create a Manager that knows about all the Holograms to instantiate
- Update the Object Placer to instantiate Holograms based on the Manager
I’ve taken the last month off of HoloLens development to spend time deepening my understanding of Unity development. The release of Visual Studio 2017 and Windows 10 Creators Update has reminded me that it is time to update this tutorial for the latest tool chain and wrap up this tutorial series. Only a few things were broken and required minor updates, and the whole tool chain feels more reliable and faster. I’ve updated my tutorial to use the latest version of the HoloToolkit, the recommended Unity version, and the latest Visual Studio version. See below for the index, and expect to start seeing the rest of the tutorial later this week.