Windows Mixed Reality Talk – Living on the Intelligent Edge

This is a non technical talk that is intended to show how Windows Mixed Reality fits into the Intelligent Cloud / Intelligent Edge strategy of Microsoft, to inspire you to get started developing products now and to talk about the timeline of Windows Mixed Reality products.  Check out the Video:

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Speaking tomorrow at Microsoft’s Milwaukee Office on Mixed Reality on the Intelligent Edge

Emerging technologies are disrupting the way companies do business. Natural language processing, mixed reality, and digital ink are a few of the technologies that are changing the ways we interact with customers, empower our employees, optimize processes and develop products.

The new age of ubiquitous computing and ambient intelligence calls for capabilities that extend the power of the cloud to mobile and IoT devices. This cloud-enabled “Intelligent Edge” of devices give your users and customers access to data, applications, and intelligence where they are, creating a new class of applications.

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HoloLens Tutorial Updated for Unity 2017 and MixedReality Toolkit

 

 

I’ve updated this tutorial to use the MixedReality Toolkit packages, which is a great improvement. (Nice job MRToolkit team, this was a huge step forward in usability!) I’ve also updated the tutorial to use Unity 2017.1 and the latest Visual Studio 2017. There is an incompatibility between 2017.1 and VS 2017 so make sure to update to the latest patch level that I have linked in the index. The good news is that no code changes were required. This updated version has been checked into Github. Unfortunately the HoloLens Emulator is out of date and no longer works with this tool chain.

 

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HoloLens Tutorial Updated for New HoloToolkit and Unity Version

 

 

I’ve updated this tutorial to use the latest version of HoloToolkit, Visual Studio and Unity. Nothing was broken and it looks like Spatial Understanding is getting very close to working in Unity with it’s Holographic emulation! I did have to delete all the files that were generated / built by unity or visual studio to get things working, but no code changes were needed. See below for the index, and expect to see the next section of the tutorial later today.

 

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Build 2017 Mixed Reality Developer Discussion

Build 2017 has come and gone. I had the privilege of meeting a lot of developers from the HoloLens Community, and hear about the great projects they are all working on. Sean Ong, podcaster and HoloLens Developer, stopped by Build and hosted a round table discussion with a few member of the HoloLens community. Check out our discussion covering HoloLens, Acer, HP Headsets and more:

Check out the Sean’s Youtube channel at https://www.youtube.com/channel/UCqD1vWlpai9SUvfNfzVvUqA