Last Updated: Aug 27, 2017
Tutorial Accomplishments
- Setup the HoloLens development tools
- Create the project
- Install the MixedReality Toolkit
- Setup the project setting for HoloLens
- Build and deploy to the HoloLens and/or the emulator
I’ve learned a lot about developing for HoloLens in the last few months. The hardest lesson was that the HoloAcademy is badly out of date and many of the SDK’s are not documented.
Versions: Unity 2017.1.0p5 | MixedRealityToolkit-Unity v1.2017.1.0 | Visual Studio 2017 15.3.2
Unity 3D Project Creation | How to create a HoloLens project in Unity 3D |
Source Control | Configure git for HoloLens / Unity work |
Spatial Mapping | How to spatial map a Room |
Object Surface Observer | Set up fake spatial map data for the Unity editor |
TagAlongs and Billboarding | Tag along instructions to the user to force text on screen |
Spatial Understanding | Add spatial understanding to get play space detail |
Finalizing Spatial Understanding | Complete Spatial Understanding and Input Manager |
Object Placement and Scaling | Find valid locations for holograms in the play space |
Hologram Management | Manage the holograms you want to place in the world |
Cursor and Voice | Add a cursor and voice commands |
Occlusion | Add occlusion with the real world to your scene |
Colliders and Rigidbodys | Add Colliders and RigidBodys to your holograms |
Where: Milwaukee Code Camp
When: 10/15/2016 9:15 AM
Link: http://www.milwaukeecodecamp.com
Do you want to explore Mars? Model a building on your conference room table? Play Minecraft in your living room? All of these things are being done today using Augmented Reality. Augmented Reality has shifted from mobile app gimmick to an immersive UXD experience that is unrivaled.