I’ve learned a lot about developing for HoloLens in the last few months. The hardest lesson was that the HoloAcademy is badly out of date and many of the SDK’s are not documented.
A few people have shared someof their learnings, but nothing I could find covers how to work with the HoloToolkit to create a HoloLens application covering all the major features in a tutorial format like the HoloAcademy. This tutorial also supplements my Augmented Reality talk, representing all the detail that would have turned my one hour talk into a four hour talk. It covers each part of my Augmented Reality talk and covers the details of how I implemented each aspect of my demo. Below is the index for this tutorial, which will turn into links to each article when I publish them.
Tutorial Index
Versions: Unity 2017.1.0p5 | MixedRealityToolkit-Unity v1.2017.1.0 | Visual Studio 2017 15.3.2Unity 3D Project Creation | How to create a HoloLens project in Unity 3D |
Source Control | Configure git for HoloLens / Unity work |
Spatial Mapping | How to spatial map a Room |
Object Surface Observer | Set up fake spatial map data for the Unity editor |
TagAlongs and Billboarding | Tag along instructions to the user to force text on screen |
Spatial Understanding | Add spatial understanding to get play space detail |
Finalizing Spatial Understanding | Complete Spatial Understanding and Input Manager |
Object Placement and Scaling | Find valid locations for holograms in the play space |
Hologram Management | Manage the holograms you want to place in the world |
Cursor and Voice | Add a cursor and voice commands |
Occlusion | Add occlusion with the real world to your scene |
Colliders and Rigidbodys | Add Colliders and RigidBodys to your holograms |
- Download the completed app Western Town in the Windows Store!
- Completed Source code from the entire tutorial available on GitHub.
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