Mixed Reality – Terminology, Techniques, and UX Challenges of the HoloLens
Where: 100 State
When: 3/28/2017 6:00 PM
Do you want to explore Mars? Model a building on your conference room table? Play Minecraft in your living room? All of these things are being done today using Augmented Reality. Augmented Reality has shifted from mobile app gimmick to an immersive UXD experience that is unrivaled.
This talk will use the HoloLens and Unity 3D to give a crash course in AR/MR concepts, how an MR application is put together and some of the UX and design considerations. This includes:
- Real World Understanding (Spatial Mapping, Spatial Understanding)
- Holograms (Billboarding, Placement, Physics)
- Control (Gaze, Cursor, Gestures, Speech)
You’ll leave with an understanding of HoloLens terminology and techniques, by watching a real HoloLens app get built step-by-step using each of these AR concepts.