HoloLens Tutorial Updated for New Tool Chain

 

 

I’ve taken the last month off of HoloLens development to spend time deepening my understanding of Unity development.  The release of Visual Studio 2017 and Windows 10 Creators Update has reminded me that it is time to update this tutorial for the latest tool chain and wrap up this tutorial series.  Only a few things were broken and required minor updates, and the whole tool chain feels more reliable and faster.  I’ve updated my tutorial to use the latest version of the HoloToolkit, the recommended Unity version, and the latest Visual Studio version.  See below for the index, and expect to start seeing the rest of the tutorial later this week.

 

Tutorial Index

 

  Versions: Unity 2017.1.0p5 | MixedRealityToolkit-Unity v1.2017.1.0Visual Studio 2017 15.3.2
Unity 3D Project Creation How to create a HoloLens project in Unity 3D
Source Control Configure git for HoloLens / Unity work
Spatial Mapping How to spatial map a Room
Object Surface Observer Set up fake spatial map data for the Unity editor
TagAlongs and Billboarding   Tag along instructions to the user to force text on screen
Spatial Understanding Add spatial understanding to get play space detail
Finalizing Spatial Understanding Complete Spatial Understanding and Input Manager
Object Placement and Scaling Find valid locations for holograms in the play space
Hologram Management Manage the holograms you want to place in the world
Cursor and Voice Add a cursor and voice commands
Occlusion Add occlusion with the real world to your scene
Colliders and Rigidbodys Add Colliders and RigidBodys to your holograms

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